➜ TRY THE ONLINE DEMO (WebGL)
✅ Supports ✅
- 2D, 3D, GUI and VR
- All Render Pipelines
⭐ Features ⭐
- Easy Implementation (2-3 lines of code)
- 5 Custom ASCII Fonts (128 characters)
- Pooling and Threading Optimizations
- Several Preset Buttons (Style, Fading & Behavior)
- Face Camera Feature (3D)
- Render Through Objects Feature (3D)
- Consistent Screen Size Feature (3D)
- Soft Collision Feature (spreads popups)
- Highly Customizable Fade In and Fade Out.
- Lerp or Velocity Movement
- Follow Gameobject Feature (maintains offset to transform)
- Vibration Feature
- Start Rotation Feature
- Rotate over Time Feature
- Scale by Number Feature (larger number = larger scale)
- Scale over Time Feature
- Push Feature (pushes nearby popups by an offset)
- Combination Feature (combines & adds up)
- Destruction Feature (clears existing popups)
- Lots of Text Formatting Options
- Can display Decimals
- Clean Inspector with Tooltips and Hints
- Uses TextMeshPro
- And many smaller features...
♻️ Refund Guarantee ♻️
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Contact me and I will either resolve your issues or refund you.
❓ Contact ❓
Email ➞ ekincantascontact@gmail.com
Discord ➞ Click Here
Documentation: Click Here
Requirements:
- Unity 2021.3 (or higher) for version 4.32.
- Unity 6000.0.23 (or higher) for latest version.
- TextMeshPro (unity package, installed by default)
Version 4.47
- Fixed a tiny bug with the SetFollowTarget function.
Version 4.46
- Improved the SetFollowTarget function for GUI popups.
Version 4.45
- Removed a leftover Debug.Log() statement.
Version 4.44
- Added a decimals option for suffix shortening large numbers.
- Improved float handling to allow for much larger numbers.
- Added a utility function to manually trigger spam control features.
- Fixed a bug where shaking could slightly move the popup on combination.
Version 4.43
- Created prefabs for the demo scene's popups.
- Replaced some obsolete functions.
Version 4.42
- Updated asset for Unity 6.
Version 4.41
- Fixed a bug where fallback fonts requiring UTF-32, would not render properly.
Version 4.40
- Fixed a bug where GUI popups could spawn with a Z offset.
Version 4.39
- Bugfix regarding combination movement.
Version 4.38
- Reworked the demo scenes.
- Added the orthographic scaling feature, for 2D zooming with consistent scale.
- Fixed issues with Multiple Fallback Fonts using Dynamic Atlas Mapping.
Version 4.37
- Improved FOV Scaling feature to avoid blurry popups when zooming out.
- Added static functions to fade out and clear active popups.
- Added a static function to clear pooled popups.
- Permanent popups will now remain permanent after being respawned from the pool.
Version 4.36
- Added the FOV Scaling feature, which allows camera zooming with consistent scale.
- The SetPosition(...) now also works some time after spawning.
Version 4.35
- Added a SetSpamGroup(...), which also works some time after spawning.
- Popups will now pause, if their DamageNumber component is disabled.
Version 4.34
- Fixed a bug with PrewarmPooling() on GUI popups.
Version 4.33
- Fixed a bug with multi-atlas fonts.
Version 4.32
- Grayed out problematic settings, while the prefab is not opened.
- Added hints to open the prefab, while the prefab is not opened.
- Increased minimum version to 2021.3 (or higher).
Version 4.31
- Added support for fallback fonts.
- Added a unicode conversion button for the text fields (for codes like \u0001).
- Added new overrides for the SpawnGUI(...) function.
Version 4.30
- Fixed a bug where popups could be blurry under certain conditions in HDRP.
- Fixed a bug in the demo scenes where text-only popups had numbers.
Version 4.29
- Active damage numbers now pause if their gameobject is disabled.
- Fixed a rotation bug when using multiple cameras simultaneously.
- Improved the API, which may require small adjustments by a few users.
Version 4.28
- Updated Game Creator 2 actions to support the latest version.
- Fixed a bug where the popup's gameobject layer was reset to default.
Version 4.27
- Fixed a bug where decimal numbers less than 0.1 would be not displayed propery.
Version 4.26
- Fixed a bug with GUI popups moving on the Z axis with camera overlays.
- Added some new Spawn(...) function overrides for GUI popups.
Version 4.25
- Removed 3D Lit shaders from the GUI Demo scene.
- Added a FadeIn() function, for manually repeating the fade in animation.
- Added a simple example script for spawning GUI popups to the c# demo scene.
Version 4.24
- Added an option to disable pooled popups on scene change.
- Added an option to improve camera facing in VR.
- Added automatic adjustment of shaders.
- Added a simple demo scene with a simple example script.
Version 4.23
- Fixed an issue with pooling, fade out scale enabled and fade in scale disabled.
Version 4.22
- Fixed a small editor-side bug with presets.
Version 4.21
- Color By Number's can now be undone (Ctrl + Z) without loosing the original color.
- Fixed a bug that disabled collision or push, when using combination and pooling.
- Instant popups will now spawn faster for better timing.
- Improved the stack ascend preset slightly.
Version 4.20
- Added Color By Number feature (tint based on number size).
Version 4.1 ➟ 4.19
- Fixed a small issue with game creator.
- Fixed some issues with pooling in the gui version.
- Fixed an issue when using the PrewarmPool function.
- Fixed rotation affecting the movement of popups.
- Added an assembly definition.
- Added random flip option to start rotation and rotation over time.
- Added (horizontal) random flip option to lerp and velocity movement.
- Added Playmaker support.
- Small editor-side fixes.
- Fixed an issue when prewarming at the camera position.
- Fixed simultaneous spawning not triggering collision.
- Fixed simultaneous spawning not triggering pushing.
- Fixed a memory leak.
- Improved performance.
- Fixed a few small bugs.
- Fixed a performance bug with combination.
- Fixed a tiny issue with pooled gui popups.
- Fixed a bug where combination would break mesh generation for some users.
- Fixed an issue where distant popups got blurry under certain settings.
- Fixed an issue with decimal zeros.
- Upgraded version to unity 2020.3 (for version 4.6 or higher).
Version 4.0
- Improved performance by about 200% !
- Added GUI support (highly requested) !
- Added 5 custom ASCII fonts !
- Added lots of presets to speed things up.
- Added collision feature.
- Added scale by number feature.
- Added push feature.
- Added destruction feature.
- Added top and bottom text feature.
- Added scale over time feature.
- Added rotate over time feature.
- Added update threading to boost performance.
- Polished the custom inspector.
- Lots of small polishes and features.
- Now Supports Game Creator 1 & 2
* Major Overhaul: Upgrading from v3 to v4 will require some fixing afterwards.
* You need to delete any v3 installation before upgrading.
Version 3.1 ➟ 3.6
- Fixed a bunch of pooling related issues.
- Fixed numbers jittering for some users.
- Added a URP and HDRP version for the 3D demo scene.
- Fixed numbers with disabled fading not disappearing.
- Added the Render Through Walls option for 3D games.
- Improved how numbers face the camera for 3D games.
- It is now possible to have numbers face (rotating) orthographic cameras.
- A bunch of tiny polishes.
Version 3.0
- Added pooling option to boost spawn performance.
- Added new line option to display prefix above or suffix below the number.
- Improved performance. - Improved custom inspector.
- Fixed a small bug in the demo scene.
- Fixed an issue with the damage number inspector in dark-mode.
- Lowest supported unity version increased from 2019.2 to 2019.3
Version 2.0
- Added follow drag.
- Improved demo scene.
- Renamed asset to a shorter name.