Multiversal Vehicle Controller: Pro - Car Physics Controller
The Multiversal Vehicle Controller (MVC) is a powerful asset for racing and simulation games. It offers realistic physics for simulation, arcade, and drift modes. With 40+ features and a user-friendly interface, it simplifies creating immersive gameplay and realistic vehicle behaviour.
📦 Demo | 📕 Documentation | 🌐 Website | 💬 Discord | 🗣️ Facebook | 📽️ Youtube | 📩 Contact
📀 Features:
✔ Open-Source Code
✔ Mobile Support
✔ Artificial Intelligence w/ Path Visualizer
✔ C# Jobs Integration
✔ Advanced Handling & Stability Systems
✔ Electric, Heavy-Duty, Sport & Road Vehicles
✔ Wheel & Brakes Health
✔ Battery & Fuel System
✔ Driver IK
✔ Active Aerodynamics
✔ Suspension Stancing (Height, Side Offset, Camber, Toe & Caster Angles)
✔ Advanced Audio Mixing System
✔ Runtime Wheel Spin Effect
✔ Vehicle Profiler
✔ Customizable Cameras
✔ Modular Drivetrain (Differentials, Gearboxes, Engines, Turbos, Superchargers, and more...)
✔ Realistic Physics
✔ Ground & Surface Mapping
✔ Interior Components
✔ Joystick Support
✔ Customizable UI Controller
✔ Vehicle Trailers
✔ Exhaust Effects
✔ Integrated Tutorials & Tooltips
✔ Setup Wizard & Installer
✔ Auto Repair & Update System
✔ New & Legacy Input Systems Support
Release Notes
- Fixed NullReferenceExceptions
- Updated InputsManager to 1.1.16
- Added InputsManager started check
- Removed unnecessary namespaces
1.4.2-beta.2
- Fixed Vehicle Inspector collapsing
- Fixed Null Reference Exceptions on Vehicle Restart
- Fixed Null Reference Exception in Setup Wizard
- Fixed Build errors
1.4.2-beta.1
- Fixed NullReferenceException on Vehicle Restart
- Fixed NullReferenceException of SetupWizard packages importer
- Fixed wheel marks Converting invalid MinMaxAABB exception
- Fixed inverted steer angle at high speeds
- Fixed gearbox reverse
- Fixed applied anti-stuck motor torque to WheelColliders
1.4.2-beta
- Added LTS AI
- Added Drift Physics
- Added Tire Compound presets
- Added Chassis Engine Torque
- Added auto exception reporter
- Added Wheel Spin Effect culling
- Added Vehicle Follower influence weight
- Added Editor Hide Flags settings
- Added Gearbox Shift API
- Added Bezier, Hermite & Cardinal curves API
- Added Reviews Popup
- Added steering angle interpolation clamp
- Added Vehicle direction as part of Inputs
- Added tires foldout to Vehicle editor
- Upgraded to Unity 6 API
- Upgraded Inputs Manager to 1.1.13
- Upgraded Utilities to 1.1.8
- Fixed UnityException on Settings load
- Fixed Wheel marks not showing after air-time
- Fixed loading Inputs Manager data
- Fixed VehicleFollowerEditor memory leak
- Fixed infinite Interval fields Undo registry
- Fixed weather zones not activating
- Fixed Stuck Wheel Colliders
- Fixed Wheel Spin editor IndexOutOfRangeException
- Fixed AnyInputWasPressed flag on override
- Fixed brake & acceleration slip sounds
- Fixed Manager & Follower spawning in an empty scene
- Fixed Aero-dynamic wings alt. position
- Fixed Aero-dynamic wings linear interpolation
- Fixed Audio Zone Box resizing
- Fixed engine not starting after disabling vehicle
- Fixed Vehicle Profiler instance getting destroyed
- Fixed Legacy Input Manager support
- Moved wheel settings to Vehicle editor
- Removed Install Wizard editor window
- Removed Experimental AI
- Removed legacy NavMesh library
- Improved Braking Distance Calculation
- Improved client session fetching
- Improved audio mixing
- Replaced Ground slip value with Wheel extremum slip
- Replaced Utility.ClampInfinity with Math.Max
- Replaced PlayerPrefs with new ToolkitPrefs API
Visit our website for the complete change log.