BoZo: Stylized Modular Characters Base Pack
This Asset is not required to use other packs is the series each pack is standalone.
👀 Features:
- 62 Customizable outfits pieces
- Mixable hairstyles with 9 front styles and 15 back styles
- Hairstyles have their own rig to allow animations and physics applied to them independently
- Base body that blends between male and female
- Adjustable Height, Head Size, and Shoulder Width
- Facial blendshapes to create unique faces
- Modular blendshapes to create your own unique expressions
- Simple Humanoid rig compatible with mixamo and other animation packages
- A Skin and Clothes shader for customizing colors (Requires the Unity shader graph installed)
- Procedural eyeshader
- Includes a character customization scene
- Simple Lightweight outfit Equip System
- Simple Save System for character and outfit
Asset Breakdown:
Total: 87 Unique Assets
- 15 Tops
- 16 Bottoms
- 12 Footwear
- 2 Gloves
- 5 Hats
- 9 Front Hairstyles
- 15 Back Hairstyles
- 2 Head Accessories
- 4 Face Accessories
- 6 LowerFace Accessories
- 1 Head Mesh (includes blendshapes for BodyType, Face Type, Eyelash Length )
Technical details:
- Polycount Averages
- Tops 5000 Tris
- Bottoms 2500 Tris
- Footwear 1500 Tris
- HairBack 4000 Tris
- HairFront 2000 Tris
- Head Accessories 700 Tris
- Face Accessories 700 Tris
- Head 6000
- Each Textures range from 512 -1024 Tops, 256-512 Bottoms Feet and Hair
- All Assets contain Diffuse and Normal Map
- Most Outfits include Blendshapes for (BodyType, Chest Size) excluding Head, Hair, Face Accessories which have none.
Custom Shaders:
Ouftit Shader -
- Created in Shader Graph
- Can Customize Up to 6 Colors (3 For White Alpha and 3 For Black Alpha)
Skin Shader -
- Created in Shader Graph
- SkinTone, UnderTone, Eyelash Color, Eyebrow Color, Fuzz Color
- Fuzz Color and Width
- Underwear Color and Opacity
Eye Shader -
- Created in Shader Graph
- Customize Pupil Color, and Size
- Iris Color, Size, and Gradients
- Sclera Color
Release Notes
1.4
- Added Height/ Head Size/ Shoulder Width controls
- Adjusted project structure to accept expansion.
- Bug Fixes
1.3.1
-Added Wrapper on Editor specific code that prevented builds from being completed
1.3
New
- Demo Scene can now export characters as Scriptable Objects
- New Simple Save System
- Added Extra Controls to the character creator
- Added Extra Controls for eyes
- Added New outfits and Hair
- 3 Hair Front
- 1 Hair Back
- 3 Tops (+ 4 extra variants)
- 3 Bottoms
- 2 Shoes
1.2.1
Bug fix
- Removed a namespace that prevented builds from completing
1.2
New
- Added several new outfits and new outfit types
- 5 Hats
- 3 Overalls
- 1 Top
- 1 Bottom
- 2 Gloves
- Added new feature to adjust outfit parts based off other equipped outfit (Such as adjusting the hair when wearing a hat)
- Added feature that will hide or destory conflicting parts
- Updated documentation with video example
- Added 4 Pre-Made Characters for quick prototyping
- Added Materials presets for Hairstyles
Bugs
- Fixed bug when changing footwear while outfit system is nested under another gameobject causes the unintended movement
1.1.1
- Fixed blendshapes not working when changing them within the Outfit System component
1.1
- Added 6 beards and LowerFace outfit slot
- Added Blendshapes for customizing the face
- Updated Demo scene to include the new customizations
- Updated Documentation
1.0