Audio Sync Pro

Audio Sync Pro is a lightweight, intuitive suite of tools designed to help you sync any game element to your audio. Want an object to bounce to the beat? Need to trigger an event at a precise moment in your sound? Audio Sync Pro makes it simple and streamlined, and even works outside of Play Mode.


This asset comes loaded with powerful, easy-to-use Audio Reaction effects—perfect for everything from visualizing music to generating automatic 2D lip-sync for characters. Plus, creating custom Audio Reactions is simple, and even more features are on the way as the asset evolves.


Fully customizable, Audio Sync Pro is ideal for easily crafting immersive, audio-driven experiences for any game or genre.




Release Notes

Shoot me a message with feedback, suggestions for new features, or Reaction Components :)


V. 1.2.2


  • Cleaned Up Components for easier editor organisation
  • Improved several Reactor Components

V. 1.2.1

Huge thank you to everyone who has purchased and provided feedback since release, it means a lot!

  • New Public Variables & Methods:
    • Users can now reset all their reactor’s directly through the AudioReactor Component using ResetReactionsToOriginalState()
    • Users can now tweak the sensitivity of their Reactor Components at runtime
  • New onboarding window added.
    • Users will now be greeted with a greeting window upon first initialisation.
  • General Fixes and improvements:
    • Some Reactor Components have been tweaked, fixing their cooldown logic.

V. 1.2

Huge thank you to everyone who has purchased and provided feedback since release, it means a lot!

Some BIG updates!

  • Reactor Component:
    • Larger reaction categories are now divided into subcategories "Beats" And "Volume", to help with readability.
    • I've added a custom List Drawer for Beat Reactors, to extend support for Unity 2021.
    • You are now able to Copy/Paste Reactor components in full, carrying over their reactors as you'd expect.
  • Audio Timeline Markers:
    • I've added an ID system to Markers, so that they should now properly rebind your marker events when you load Marker Profiles.
  • AnimationClip Syncer
    • I've added an optional addon that can be installed from the "Extra Utilities" folder. This addon allows you to make/modify AnimationClips in your projects to include the timeline Markers you've added in your audio timeline.

Hope everyone enjoys!

As always, feel free to email me with any feedback :)


V. 1.1


  • Beat Reaction Refinement (Existing users will need to adjust their Beat Reactions)
    • General overhaul of spectrum analysis. Audio spectrum is now more accurate in beat detectors, allowing users greater control over which frequencies to focus on.
  • Additional Functionality:
    • Audio Reactors now support changing their AudioSourcePlus during runtime, enabling multi-scene workflows and audio/music managers to work.
    • precomputedRMSValues are now public, for users wishing access to the pre-baked audio data.
  • Quality of Life:
    • You can now add Audio Reactions to Audio Reactors without assigning their AudioSourcePlus variable first - useful for multi-scene workflows.

Original Release:

  • Original release.

Basic Information
Latest Version
1.2.2 (14 Apr 2025)
Publisher
TelePresent Games
Category
Editor Extensions/Audio
Size
16.4 MB
Price
€36.8
Asset Rating
(7)
Extended Information
Unity Versions
2022.3.20, 6000.0.45
Render Pipelines
BIRP URP HDRP
State
published