Unity 6 Ready
About
This is an asset for editing animation in Unity.
You can modify animations and create new ones with Unity.
It is possible to directly edit Mecanim Humanoid animation, which is usually difficult to edit with Unity.
Tools such as mirroring animation creation and key frame reduction are also implemented.
Features
- Compatible with editing Humanoid and Generic animation.
- Legacy animation is also supported.
- It supports animation editing while editing Timeline.
- Collada Exporter
- The source code is all C#
- All source code is included
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Version 1.3.3
- FIX : Duplicate and Replace : Layers action now only replaces references in the active layer
- FIX : Code cleanup
Version 1.3.2
- FIX : OnionSkinning : Fixed an issue where OnionSkinning may not be displayed due to a RenderPipeline acquisition error.
- FIX : Save Settings : Fixed an issue where an error would sometimes appear when creating a new compornent.
- FIX : Undo : Fixed an issue that could cause an error to be displayed
- FIX : Transform Rotation/RawQuaternions curve : Removed the workaround for errors that only occurred in older versions of Unity.
- FIX : Transform Rotation/RawQuaternions curve : Fixed an issue where 'Filter by selection' was updated when updating
Version 1.3.1
- FIX : Changed the minimum version to Unity 2021.3.0f1
- FIX : Fixed an issue where an error occurred in the initial version of Unity 2023.1
Version 1.3.0
- ADD : Layers : Added editing function when the AnimatorController Layers settings are applied
- ADD : AnimatorIK/HandIK : Added shoulder movement function and enable toggle
- ADD : AnimatorIK/Sync : Added the ability to set Sync's default behavior
- ADD : AnimatorIK/Animation Rigging : Added Write setting to set Constraint information to be updated by IK Update
- ADD : AnimatorIK/Animation Rigging : Added automatic setting of Shape display for AnimationRigging function when creating
- ADD : AnimatorIK/Animation Rigging : Added automatic setting of mirror settings when creating
- ADD : Tools/Create New Clip : Added Result to output results such as Layers and Timeline.
- ADD : Tools/Additive Reference Pose : New additions
- ADD : Tools/Cleanup : Added the ability to delete curves that are disabled in AvatarMask
- ADD : EditorWindow : Added Extra menu and moved Collision to Extra. Deleted Collision shortcut.
- ADD : ControlWindow/Hierarchy : Added Write Lock function to restrict automatic creation and updating of curves
- ADD : AnimatorIK and OriginalIK : The shortcut K key when IK is selected now calls Update.
- ADD : Tools/Root Motion/Motion Curves : Supports adding keys with shortcut K key when MotionTQ is selected
- ADD : Animation Rigging : Official support, new features added
- ADD : Duplicate and Replace : Added a dialog box to decide whether to unify the Cleanup and rotation.
- ADD : BlendShape : Added two modes to focus only on the mesh that has changed to the icon display, and added application with Add
- FIX : Changed the minimum version to Unity 2021.3
- FIX : Root Correction : Fixed an issue where the first frame after changing a Clip could have incorrect results.
- FIX : Root Correction : Fixed behavior when operating on a frame other than the current one in AnimationWindow
- FIX : Removed the process of resetting AnimatorWindow and ParameterWindow when editing.
- FIX : AnimatorIK/Sync : Fixed swivel acquisition when arms and legs are straight
- FIX : AnimatorIK/Space : Fix to prevent unnecessary updates for Local types
- FIX : Tools/Humanoid IK/HandIK : Fixed an issue where HandQ values were not correct.
- FIX : AnimatorIK/Animation Rigging : Fixed the position information of the Hint set in IK Update
- FIX : Timeline : Supports operation when frame rates are different between Timeline and AnimationClip
- FIX : Pose/Reset : BindPose and TPose are now obtained from SceneObject instead of Prefab.
- FIX : Animation Rigging : Fixed memory leaks in non-normal situations
- FIX : Fixed an issue where skeleton information was sometimes overlapped when Renderer's enabled was operated with animation.
- FIX : Fixed the process of adding AnimationCurve to be the same as the process of AnimationWindow.
- FIX : Fixed the process of adding a Keyframe to be consistent with the AnimationWindow process.
- FIX : Tools/Keyframe Reduction/Other Curves : Fixed an issue where curves with only continuous values of 1 could not be reduced.
- FIX : Fixed various behaviors when AnimatorController Layer Sync is enabled
- FIX : Fixed an error when an unloaded scene exists
- FIX : HandPose and BlendShape : Fixed an issue where icons were not displayed correctly.