Speech Recognition using Google Cloud a true tool for Unity which provides functionality for:
• The recording of voice and the recognition of it
• Setup of Speech Context
• Support of 120 languages and variants
• Fast Speech Recognition
• Offers selection of pre-built models, tailored for your use case
• Automatically transcribes proper nouns and context-specific formatting
• Full included Google Cloud Speech REST API*
• Runtime Voice Detection feature
Based on Google Cloud Speech Recognition
Warning:
• Be sure to read the terms of service of Google Cloud Speech Recognition
• The plugin does not cover the cost of Google Cloud Service
• The plugin does not include Google Cloud Storage API - it means Long Recognize can record only 60 seconds of an AudioClip - Check our Upload/Download using Google Cloud Storage - Pro for recognition of records more than 1 minute
In Pro version - Full source code Included!
Most necessary for communications in VR\AR games and applications!
Note:
• Works with il2cpp.
• Tested on:
---Android
---IOS
---Windows
---Mac
---Linux
• Works with Unity Cloud Build.
• Doesn't support streaming speech recognition*
• Works in WebGL with integrated Microphone WebGL Library
• Looking for streaming solution? - Check Streaming Speech Recognition
We love to hear from you! Contact us, share your feedback, suggestions at assets@frostweepgames.com
Connect to our Official Discord Server
VERSION 5.0
- V1 API UPDATE. ADDED SUPPORT FOR GC STORAGE ASSET INTEGRATION FOR RECORDS MORE THAN 60 SECONDS. PREPARING FOR V2 API INTRODUCTION (RESTRUCTURED HIERARCHY WITH CODE CHANGES)
VERSION 4.3.1
- FIX FOR NON MOBILE ERRORS
VERSION 4.3
- UPGRADE OF SUPPORT FOR MICROPHONE PRO. UPDATED API. FIXED ERRORS WITH LONG RUNNING API
VERSION 4.2.2
- MEMORY LEAK FIXES OF NETWORK
VERSION 4.2.1
- IMPROVEMENTS OF MICROPHONE CORE USAGE
VERSION 4.2
- CORE UPDATE. OPTIMIZATIONS. API UPDATE
Version 4.1.2
~ updated API of Google Service
Version 4.1.1
~ general fixes
Version 4.1
- core improvements
- fixes and polishing
- added compatibility for webgl support
- updated api
Version 4.0.1
- updated example
- added few help api
Version 4.0
- updated networking
- improved core
- fixed bugs
- implemented new features
- updated examples list
- added api for android permissions
- price changes
Version 3.2.1
- edited description
Version 3.2
~ implemented word-specific information for recognized words
~ added support of 'checking key signature of the android certificate'
~ improved code
~ fixed bugs
Version 3.1
~ Implemented Full Long Recognize Api
~ Implemented All languages that the Google Speech Recognition supporting
~ Fixed bugs
~ Added Newtonsoft.Json Serializer\Deserializer
~ Improvements in general
Version 3.0:
~ Updated API to the latest 1.0 version
~ New code architecture (SOA)
~ Added async networking (Unity Web Requests)
~ Removed support of WebGL (will be added in future updates)
~ Not Fully implemented Long Recognize API
~ Improved Examples
~ Improved Config Prefab
~ Improved runtime voice detection service
~ Improved media service
~ Improved audio converter
~ Added audio tools
Version 2.3:
~ fixed small bugs
Version 2.2.1:
~ introduced webgl template for correct working of microphone
Version 2.2:
~ implemented new features
~ fixed bugs
~ more improvements
~ implemented support of WebGL(Experimental)