Runtime Transform Handles are the runtime 3D controls used to manipulate GameObjects in the scene. There are three built-in transform tools for positioning, rotating, and scaling objects via the transform component. Supplementary controls, such as the scene gizmo and grid, allow for changing the viewing angle and projection mode, and for showing the grid in the scene. Other important components include the selection component, scene component, and handles component, which allow for selecting objects, navigating the scene, and changing the appearance of transform handles.
This is lite version of Runtime Editor
Features:
♥ Positon handle,
♥ Rotation handle;
♥ Scale handle;
♥ Grid;
♥ Box Selection;
♥ Selection gizmo;
♥ Align to Grid & Vertex snapping;
♥ Scene navigation;
♥ Global & Local coordinates;
♥ Undo & Redo;
♥ Touch support;
♥ Multi-camera support;
4.4.4
-sync with Runtime Editor.
4.4.1
-sync with Runtime Editor.
- Unity 6 support.
3.5.8
- Fix Battlehub.RTEditor.URP asmdef version defines section.
- Update Readme.
3.5.7
- Fix mobile scene input rotation in WebGL build.
3.5.5
- sync with Runtime Editor;
3.5.0
- sync with Runtime Editor;
2.26
- sync with Runtime Editor;
- added HDRP and URP support packages;
2.11
- sync with Runtime Editor package;
2.04
- position handle freeze bug fixed;
- correct model scale at the first appearance;
- IOC container unloading bug fixed;
2.03
- nullref exception fixed;
- correct scaling;
2.02
- demo scene update;
- sync with rteditor;
2.01
- mobile/touch support;
- position, rotation, scale handles customization;
- input/rendering bugs fixed;
- multiple camera support;
- demo scene updated and simplified;
- compatibility with runtime editor 2.0.1;
- save & load functionality moved to separate pacakge;
1.3.2u3
- runtime editor compatibility
1.3.2u2
- position handle undo/redo bug fixed
1.3.2u
- Unity2017 support
1.3.2
- RuntimeShaderUtil bug fixed
1.3.1
- ResourceMapGen fix
- TypeModel precompilation
1.3
- Runtime Editor compatibility;
- Save Load subsystem update;
- Transform Handles: Vertex Snapping;
- Transform Handles: Pivot Mode;
- Memory leaks fixed;
1.2
- Runtime Editor compatibility
1.11
- save/load critical bug fixed
1.1u
- save/load critical bug fixed
- expose to editor script bug fixed
1.1
- rotation handle global\local rotation pivot point;
- rotation handle easier selection;
- highlight on hover;
- snap to ground using 'G' button;
- pan offset fixed;
- runtime save load package included;
- integrated with runtime editor package