FleX is a particle-based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. The FleX for Unity plugin exposes the possibilities offered by FleX with an intuitive workflow to Unity developers.
Documentation included.
Samples plugin now also included.
Requirements:
-Windows PC with Windows 7 (64-bit) or newer -DX11 or CUDA capable graphics card -Unity 2017.3 or later
Ver. 1.0.5 - Small fixes. Ver. 1.0.4 - Fluid source deactivation. Ver. 1.0.3 - .NET 4.x support fixed. Ver. 1.0.2 - IL2CPP scripting backend support fixed. Ver. 1.0.1 - Fluid stereo rendering fixed (Single-pass and multi-pass). - Crash on big convex meshes fixed. - Flex Samples are merged into the main package. Ver. 1.0.0 - Initial release.