Nakama

Features include:

  • User accounts with optional social login via Facebook, Steam, Apple, etc.
  • Data storage for save games, maps, items, and other gameplay objects.
  • In-game chat in groups, 1-on-1, and world chat with persistent history!
  • Friend lists for who's online, combined with Facebook, and custom lists.
  • Matchmake with people and friends who are online.
  • Realtime (and Turn-based) active or passive multiplayer.
  • Social graph between groups of users for guilds and clans.
  • Extend the server with custom code written in Go, TypeScript, or Lua.
  • And much much more.

This solution is governed by it's own EULA. Please visit https://github.com/heroiclabs/nakama-dotnet/blob/master/LICENSE


This client is built on the .NET client with extensions for Unity Engine. It requires the .NET Standard 2.0 or .NET4.6 scripting runtime version to be set in the editor.


Have a look at the project on GitHub and check out the setup guide.

Release Notes

Added

- Satori: Add retry attempts to "Client" type.


Changed

- Nakama: Improve how cancellation is handled in HTTP requests.

- Satori: Improve how cancellation is handled in HTTP requests.

- Satori: Timeouts set in "Client" are now propagated to the underlying "ApiClient" type.


Fixed

- GitHub Pages documentation no longer uses Jekyll transform.


Basic Information
Latest Version
3.15.0 (03 Feb 2025)
Publisher
Heroic Labs
Category
Scripting/Network
Size
0.6 MB
Price
free
Asset Rating
(29)
Extended Information
Unity Versions
2021.3.27
Render Pipelines
BIRP URP HDRP
State
published