Fix an issue in the customization sample causing the meshes to disapear before leaving the camera's bounds due to an incorrect initialization of the skinnedMeshRenderer's bounds;
Fix distortions in some eye related blendshapes for head number 02;
Adjusts to the body and head meshes so the head and body can be combined with the ones from my "Modular Stylized Character 2" package;
Separate the head mesh from the lower neck and removed the body material from the head mesh;
Reorganize the UVs, and rebake the body and head textures;
2.0.2
Fix the female avatar (the neck twist bone was being used as the head bone).
2.0.1
Fix "output parameter 'direction' not completely initialized" toon shader error when building with the URP.
2.0.0
Add new hairstyles (2 short and 1 long curly);
Add baseball cap and beanie, with a few hair variations;