Jigsaw puzzle - Creator Kit

If you have any questions - please contact us via AllebiGames@gmail.com

It is a complete solution to create nice and professional Jigsaw Puzzle games really fast. Every element was carefully designed to be effective, universal and easy to use.
Easily customized demo-game included!

Brief feature-list:
- Support any puzzle variations - even 3D
- Convenient puzzle generation/import tools
- Gameplay logic and all related components
- Auto save&load system, menus, hints, etc
- Pan&Zoom camera controller
- Easy and nice dialogs sub-system
- Nice 2D art (including Blue Cartoon GUI , etc)
- Includes powerful TextureUtility system
- Fully optimized and Mobile-ready

Release Notes

Version 4.3 (CURRENT) - ADDED: Swap-puzzle game mode - after decomposition all pieces swaps their places, but stays within the initial image. Player should place them properly by swapping in pairs. - ADDED: Ability to load differently generated puzzles and a simple UI for this - ADDED: Ability to use additional info - "elapsed time" and "existing/remaining pieces" - IMPROVED: Implemented "Center dragged piece" option - IMPROVED: Implemented "Gradual Rotation" option - OTHER: Some minor fixes and improvements Version 4.00 - ADDED: Alternative dragging behavior - after a click piece will be anchored to the pointer until the player clicks again - ADDED: Ability to assemble puzzle in any place (as a group) - OTHER: Some minor fixes and improvements Version 3.99 - ADDED: Ability to restart any puzzle(runtime too) without scene reloading - ADDED: Gradual pieces rotation option - IMPROVED: Skippable Splash - IMPROVED: Shuffle for runtime-generated puzzle - FIXED: Possible 'regeneration' issues in Unity 2018+ - FIXED: PuzzleImporter folder issue - OTHER: Some minor fixes and improvements Version 3.93 - ADDED: Option to align puzzle/camera with screen corners - ADDED: Option to set puzzle pivot(anchor) to top-left or center-middle position - IMPROVED: System can get background automatically if it's the first child of puzzle object - IMPROVED: Background adjustment. Background is the 1st child, by default now - FIXED: Pieces-group dragging offset - OTHER: Some minor fixes and improvements Version v 3.70 - ADDED: Ability to change puzzle position without moving decomposition areas - ADDED: Ability to setup(during generation) custom Material for assembled pieces - IMPROVED: Lighten/speedup the puzzle preparation at game Start - IMPROVED: Puzzle bounds calculation - IMPROVED: SimpleDialog paused game mode - IMPROVED: Hint UI behavior - IMPROVED: Debug messages - FIXED: Possible path-related issue in Import script if (localDirectory == "") return; - FIXED: Issue with puzzle bounds calculation when pieces have been reordered in Hierarchy - OTHER: A lot of minor fixes and improvements Version 3.36 - FIXED: Input processing on Microsoft UWP - FIXED: Timer issues - FIXED: Camera moves outside limits during double-click zooming - FIXED: Issues with "Process fully in 3D" - IMPROVED: Max atlas size increased to 8192px - IMPROVED: Add and assign Tags to main objects (puzzle, background). - ADDED: Option to automatically assign puzzle/background to GameController by Tags. Version 3.2 - ADDED: Ability to align camera size with background size - ADDED: Simple bevel around puzzle pieces. - IMPROVED: Generated background is automatically adjusted to puzzle now - IMPROVED: There're different sizes for decomposition areas now - FIXED: Wrong dragged/dropped pieces ordering - FIXED: Camera jumping when piece is dragged over UI - OTHER: Minor fixes and improvements Version 3.0 - ADDED: "Rotation only" decomposition - ADDED: Ability to generate puzzle from external image (including online) - ADDED: Ability to align puzzle/background with camera center (Function AlignWithCameraCenter in PuzzleController) - ADDED: Background auto generation from the source image - ADDED: Reset puzzle progress function (Function ResetProgress in PuzzleController) - ADDED: ReturnCamera function to CameraController - ADDED: Ability to scale source image to have change size of pieces textures (for runtime generation) - IMPROVED: Better pieces rotation on mobile - IMPROVED: Camera control - IMPROVED: Better multi-puzzle scene handling (Function Switch() in ChoosePuzzleFromList) - IMPROVED: Less pieces flickering - IMPROVED: Always grab a piece on top - FIXED: Generation from different Source/Atlas sizes ratio - FIXED: Generation from images with transparency (possible now) - OTHER: A lot of minor fixes and improvements Version 2.95 - IMPROVED: Speedup Generation a lot - FIXED: Visual artefacts - ADDED: (TextureUtilities) functions to Save/Load PNG - ADDED: (TextureUtilities) Color[] versions of some functions - Other minor fixes and improvements Version 2.7 - Added: Shuffle puzzle function - remix/return unassembled pieces into decomposition areas - Improved: Cursor is confined within game window now (free when Paused) - Fixed: Decomposition areas preview displayed properly now - Fixed: Puzzle pieces below UI will not be grabbed accidentally - Fixed: During decomposition pieces are more precisely fit into related areas - Fixed: Pieces will not be picked when finger/mouse dragged Version 2.55 - Better 3D-puzzles processing Version 2.5 - Pieces grouping (freely and in any number of groups) - Full save for positions/rotations, groups - Fixes and refactoring Version 2.12 - Minor fixes Version 2.1 - Speedup puzzle generation - Minor fixes Version 2.0 - Fully migrated to C# - Inverted rules (+ manual decomposing) functionality - Simple dialog to new UI, pause, skip, BG, etc - A lot of fixes and minor improvements Version 1.8 - Included C# version - Added ability to generate puzzles runtime! - Script to choose puzzle from the list - Improved CameraController - Minor improvements and bugfixes Version 1.1 - Minor improvements and bugfixes

Basic Information
Latest Version
4.3 (20 Dec 2021)
Publisher
Allebi
Category
Templates/Systems
Size
53.6 MB
Price
€23
Asset Rating
(56)
Extended Information
Unity Versions
2018.4.32, 2019.4.30, 2020.3.25, 2021.2.7
State
published